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When creating an addon the folder should have an addon.json - which looks like this. Besides, who wants to download something that looks like a three-year-old made it? addon.json It should look good, otherwise you'll be making the workshop look dirty. Please don't just stitch together something horrible in MS Paint. The chroma must be 4:2:0, for instance Photoshop and GIMP can use 4:2:2 or 4:4:4, which are not accepted.ĭo not use an image unrelated to your addon - this is stupid and will get your addon removed. If gmpublish.exe does not accept your icon, try reexporting it with Paint or Paint.NET, that should convert it to Baseline. This must be a 512x512 Baseline JPEG image ( Progressive JPEG or a PNG image will NOT work! ). It is generally a good idea to do a final test of your addon before uploading it to workshop to make sure everything works properly.ĭoing so is easy, simply put your addon folder (in this example it would be called my_addon) into the game's steamapps/GarrysMod/garrysmod/addons/ folder and load up the game. Sample Addon is the folder you will need to provide to the gmad.exe to convert it to. My_addon is the folder you will need to input to gmad.exe or any other Workshop uploader and its name could be anything, addon's name is defined on the Workshop Page for that addon and NOT by the folder name. You addon folder structure must look somewhat like this: (below is just an example)
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The structure of addon for Steam Workshop is the same as the classic addon system of Garry's Mod 12, except for those differences: Don't upload addons you didn't make, even fixed versions, without the author's consent. If you're going to make your addon public, please make sure it's unique and will add something new to Garry's Mod.
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You should now have a maps, models, … folders inside CSS Content Addon.įor the complete guide on how to install and configure gmod, have a look at Configure Garry’s Mod (the complete guide).This article will teach you how to prepare and upload an addon to the Steam Workshop.
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In my case, it was located atĬ:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons It should be somewhere, inside Steam’s folder. Wait a few seconds, close the ad, and download the file (~700MB).

It seems that most gmod maps depend on a lot of Counter Strike textures, and for some weird reason they are not included in the installation. That’s because the map requires textures not included in the standard installation.

If you join a multiplayer map you will most probably see the whole map covered on bright fuchsia/pink and black squares and ERROR messages. If you try to play Garry’s Mod right after you download and install it you’ll have a bad time.
